AI Insights · Timothy · October 2022
Top 5 Slime Games Performance in South Africa, Q3 2022
Explore the performance of the top 5 slime games on a unified platform in South Africa during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 slime games on a unified platform in South Africa showcased varying trends in downloads, revenue, and active user activity. The data, sourced from Sensor Tower, reveals interesting insights into the performance of these apps.
Super Slime Simulator: DIY Art saw its weekly revenue fluctuate, peaking at $76 in the week of July 4 and gradually dropping to $9 by the end of September. The app's weekly downloads were relatively stable, hovering around 2K in early July, but dipped to approximately 1.1K by mid-September before rebounding to 1.7K at the end of the quarter. Active users followed a similar trend, starting at 6.5K in late June, dipping to 4.3K in early September, and recovering to 4.8K by the end of the quarter.
Slime Simulator Time: 3D ASMR did not generate any revenue during this period. The app's weekly downloads experienced a significant drop from 1.8K in late June to just 111 in late August before recovering to 929 by the end of September. Active users also saw a decline, from 4.1K in late June to 1.4K in late August, with a slight recovery to 2.6K by the end of the quarter.
World of Slime Simulator Games reported modest weekly revenue, peaking at $61 in mid-July and stabilizing around $15 by the end of September. Weekly downloads increased from 439 in late June to a peak of 1.5K in mid-September, before leveling off at 1.4K by the end of the quarter. Active users followed a similar pattern, starting at 617 in late June, peaking at 2K in mid-September, and ending the quarter at 1.9K.
Slime ASMR Simulator DIY Slime did not generate any revenue in Q3 2022. The app's weekly downloads peaked at 1.1K in early July but dropped sharply to just 7 by the end of the month. Active users mirrored this trend, starting at 640 in late June and decreasing steadily to 31 by the end of September.
Lastly, My Talking Slimy: Cat Friends also did not generate any revenue in the observed period. Weekly downloads began at 393 in mid-August but fell to 0 by mid-September. Active users started at 278 in mid-August and declined to 94 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.